DEFENSIVE WALL
Raises a defensive wall. The footprint is squared up as it manifests, but uneven drawing makes weaker walls; sharp turns add bastions and small loops add towers.
TOWERLINE
Spellbook
PAWNS
Tap one or more dots, then let the marks settle. Each dot adds another cheap soldier for pressure, screening, and holding the field.
LANCERS
Creates lancers: reach soldiers that are useful in a crowd and decent against walls.
BLADES
Draw an alpha-like loop to create blades: close fighters that punish enemy soldiers at the wall or in the open.
SAPPERS
Creates sappers: siege pieces that burrow under walls and explode, including when killed.
BATTERING RAM
Creates a battering ram: slow, arrow-resistant, and excellent against walls, but vulnerable to ground troops.
KNIGHTS
Draw an upside-down semicircle to create knights: fast heavy pieces that jump forward and threaten weak lanes.
CROWNS
Creates crowns: support pieces that strengthen nearby friendly troops.
VICTORY!
Fastest Victories
Longest Last Stands
| Piece | You Made | You Lost | Rival Made | Rival Lost |
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